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Then, copy that formula down for the rest of your stocks. But, as I said, dividends can make a huge contribution to the returns received for a particular stock. Also, you can insert charts and diagrams to understand the distribution of your investment portfolio, and what makes up your overall returns. If you have data on one sheet in Excel that you would like to copy to a different sheet, you can select, copy, and paste the data into a new location. A good place to start would be the Nasdaq Dividend History page. You should keep in mind that certain categories of bonds offer high returns similar to stocks, but these bonds, known as high-yield or junk bonds, also carry higher risk.

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Elliott wave forex forecast software It doesn't always work, but I do win my bets occasionally. Goodness knows how they thought this would work, to begin with, but considering the original detective concept, it kind of makes sense. By the time we reach the third currently untitled instalment, it may take us to an entirely unrecognisable game. These mini games were an exciting way to pass the time when not doing missions and FF7 players absolutely loved them. He also is the main protagnoist in Dirge of Cerberus, but also plays an important role in the movie Final Fantasy Advent Children. Regarding game progression, there will be some changes. The player might encounter the famous Chocobo jockey, Joe, and his black Chocobo, Teioh, and race place your bets ff7 world them on the track.
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Chocobos can be one of the breeds and male or female. Yellow[] Wild chocobos are yellow. They are the most common breed and have no special abilities other than being a faster alternative to traveling by foot on the world map. Yellow Chocobos cannot travel through water, high mountains or ocean. The standard chocobo Cloud is given in Gold Saucer in his first race is yellow. Blue and green[] See also: Blue chocobo , or Green chocobo Blue chocobos, also called river chocobos, can run over rivers and shallow water, but not deep ocean or mountains.

Green chocobos, also known as mountain chocobos, can cross mountains and cliffs, but cannot enter water. Both types are born from great and good chocobos using a Carob Nut. Great chocobos can be found by Mideel those accompanied by one or two Spirals or Rocket Town those not accompanied by Velcher Tasks , and good ones by the Gold Saucer those accompanied by two Spencers.

The player can mate either two great chocobos, two good chocobos, or use a mix. Once one colored chocobo of either blue or green has been born, the player can mate the colored chocobo with its parent for a chance to get either green, blue, or yellow chocobo.

The player can try and breed the chocobos, and if they get an undesirable result, reset the game and try again. It is typically advisable to get two sets of parents so that once one of the two special chocobos is born, the player can save and keep trying with the second set of parents until they get the complementary chocobo. Otherwise the player has to wait until the parents of the first are ready to breed again.

Chocobos that have won races in the Gold Saucer have a much better chance of producing colored offspring. The wins are shared between the breeding pair, so the player only needs to race one of them. In the Gold Saucer races, a programming error reverses the abilities of these colored chocobos.

Green chocobos are unaffected in the space section of the short course as well as the water section of the long course, while blue chocobos climb hilly terrain easier. This can be seen easiest in the short course; given the same or comparable top speed, the blue chocobo will conquer the rising spiral at the beginning far more handily than a green or yellow chocobo. Black[] See also: Black chocobo Black chocobos also called mountain-and-river chocobos are born when blue and green chocobos are mated with a Carob or Saraha Nut.

They inherit all the abilities of their parents. They can travel over both shallow water and high mountains, but cannot cross ocean. They have freedom from being slowed-down in both the undersea and space sections of the racing track. Gold[] See also: Gold chocobo Gold chocobos also called sea chocobos are unmatched in the races, naturally coming with impressive stats.

A gold chocobo can be born when a black chocobo is bred with a wonderful yellow chocobo, which can be captured near Icicle Inn accompanied only by one or two Jumpings , with a Zeio Nut. Because they are descended from green, blue, and black chocobos, gold chocobos can travel anywhere around the map: over mountains, through shallow water, and even cross the ocean, thus they are the only means of obtaining the materia for the ultimate summon Knights of the Round from Round Island.

The player can obtain a gold chocobo from the Kalm traveler by offering him the Desert Rose key item ; however, to get the Desert Rose, the player must have beaten the Ruby Weapon. A gold chocobo obtained this way has poor stats for racing or breeding. If the player's stables are full when giving up the Desert Rose, the chocobo will wait at Kalm traveler's house until the player makes room for it. Other breeds[] In the chocobo races the player can spot white, pink, red, dark blue, and purple chocobos.

They function the same as yellow chocobos and there is no way for the player to acquire chocobos of these colors in Final Fantasy VII. A single white chocobo is found in Mideel , and when given Mimett Greens and tickled behind its ears, it relinquishes the Contain Materia. Gold Saucer has staff dressed in chocobo costumes. Two can be found at the Wonder Square who are intended to appear in different sizes, a regular sized one and an unrealistically small one, yet due to a bug this is not the case in the PlayStation versions and they both appear at regular size.

After obtaining the Highwind the larger one disappears and the smaller one comments on being alone. There is also a chocobo painted on the background of the Event Square and a chocobo mascot on the ticket office in Round Square. This is the main chocobo appearance in the remake, where the carriages can also be used for fast-travel in Chapter The carriage also appears at the desert surrounding Corel Prison if the party get lost to bring the party back to the prison.

Chocobo Farm chocobos[] Before the player acquires the Highwind, there are several chocobos at the Chocobo Farm. Ridden by a moogle , the pair crashes into the enemy, stunning the moogle. In the remake, the pair stay on the battlefield and fight alongside the party for a while before executing the final attack.

The attack deals non-elemental damage and has a chance of inflicting Stop. In the remake, the Fat Chocobo is a separate summon. Following the obtaining of the Highwind the chocobos disappear, though the player can get the materia from a chocobo they catch. The chocobo resembles the Fat Chocobo more than the regular chocobo, having stunted legs. Chocobuckle can elude some players due to being a difficult spell to obtain. Firstly the player must locate a wild chocobo whose level is divisible by four, such as the level sixteen chocobo on the footprints near the farm—and give it some Mimett or Sylkis Greens.

The character with the Enemy Skill Materia equipped must cast L4 Suicide , which can be obtained from the Mus in the area near the farm. After being hit by the spell, the chocobo will cast Chocobuckle in retaliation and flee. The chocobo's level can be determined either by using the Sense command, or by the monsters the chocobo appears alongside with. The level 16 chocobos near the farm are invariably encountered with either two Elfadunks or two Levrikons.

Chocobos with any other monster combination are level The level 24 chocobo near Mideel only appears with a single Spiral. They cannot be defeated, as thus give no EXP or other spoils; their only purpose is to be captured to be used as steeds and for breeding at the stables. Both courses take place on the same track, but for the short course a part of the track is blocked off. There are six Chocobos in a race.

The player can participate by either betting for the Chocobos who place first and second, or by riding a Chocobo and going for the win. A programming error reverses the abilities of blue and green colored Chocobos. Green Chocobos are unaffected by the space section of the short course, as well as the water section of the long course, while blue Chocobos climb hilly terrain easier.

This can be seen easiest in the short course; given the same or comparable top speed, the blue Chocobo will conquer the rising spiral at the beginning far more handily than a green or yellow Chocobo. Black and gold Chocobos are unaffected by both terrains, and regular yellow Chocobos, as well as all normal AI-controlled opponents, are slowed in both parts.

Chocobo race. Upon winning the race, the player receives an item, which they can take or exchange for GP. The items available in higher ranks include Megalixirs , rare Materia , Hero Drinks , and some equipment that can only be acquired via racing, like the Cat's Bell accessory.

This is the best place to quickly earn GP—the currency used at Gold Saucer—provided the player's Chocobo is fast enough. The player might encounter the famous Chocobo jockey, Joe, and his black Chocobo, Teioh, and race against them on the track. Teioh never appears if the player only bets on a race.

As such, beating Teioh without the use of a green, black, or gold Chocobo is difficult, if not impossible. As soon as the race starts, Joe will teleport behind the player and will keep tailing the player's Chocobo until sprinting to the finish line. This doesn't affect anything apart from the racer's appearance. If both are in the party, Tifa will take precedence. In the original PC release, if the player enters the Chocobo race for the first time and plays it on Windows XP or newer, the game will crash.

Betting[] Betting on Chocobos. The player can bet on Chocobos as soon as they can visit Gold Saucer, but the odds of winning are random; the Chocobo with the best stats will not necessarily win, and the birds' colors are purely cosmetic and operate the same as the regular yellow Chocobo. The prizes are random. Once the player has their own Chocobo, they can place bets up to the class of Chocobo that they own e. The lady behind the counter in the center places a wager on a race for a gil registration fee.

The player can then choose the class they want to wager on. The amount of gil spent depends on the class: S-Class - gil per bet A-Class - gil per bet B-Class - gil per bet C-Class - gil per bet In the PlayStation Classic Mini Console, the player can exploit the save state feature when predicting the bets to get the prizes they choose.

Racing[] On the automatic setting, the player's Chocobo cannot be controlled. The AI will not make optimal maneuvers, but if the Chocobo has much better stats than the others, one can easily win the race with no input required. Since Teioh always has stats higher than the player's Chocobo, one only needs to focus on having sufficient stats to outrace the normal Chocobos.

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